Post by Dev Dreams on Mar 4, 2015 21:33:37 GMT 1
Features and changes on Zuluhotel Dreams
- Difficulty is now shown ingame while using most skills ( this works like an info vault ingame )
- You now get more hides now from carving animals or monsters, equal of 10 times as much or more.
- Resources are now more easily obtained, vendors will now sell a larger quantity.
- Poison damage increased.
- You can no longer poison blackrock weapons.
- Increased damage with poison against monsters by twice the normal amount.
- Thiefs reworked, poison will now deal more damage and be harder to cure while thief is holding the weapon, in other words, spec thiefs deal more poison damage and increases as the thief reaches higher level. Starting at level 2.
- In addition, poisoning bandages will now allow thiefs to heal themselves, functioning as a small direct heal and regen a small amount every few seconds.
- When applying poison you will now be able to see how many charges a weapon carries after poisoning the weapon. In addition hitting something or someone who already is poisoned will not consume a new charge.
- Spec 5 thiefs will apply two charges of poison instead of one when applying poison on a weapon.
- Bard reworked, increased damage against monsters.
- Song of Beckon now summons a fairy that will protect the bard, it does not deal a huge amount of damage but can take a fair amount of damage instead. Harmfull spells casted by the bard will not hit the pet.
- Party function is now more bard and mage friendly, casting harmfull mass spells while in party will not hit party members(exceptions being necro freeze and mass dispel). In addition, heal and hide will only hit yourself and your party members.
- You can now cast from earth/necro book/scrolls while moving, just like the normal spellbook.
- Added function in page menu that will teleport you (if you are stuck) after 60 seconds, moving will cancel the teleport.
- The durability of the item is now also shown on the items name, full durability will be displayed as blue, while at and below 85% durability will be displayed as orange and 30% durability and below is displayed as red.
- Starting zone is now umbra on the map malas. (Rest asured, we are still using the old map)The town is surrounded by walls, making you unable to acces the outside world.
- You will also find a new really cool looking crafter mine(if i'm allowed to say so myself!)
- A unfunctioning boat south of the town will lead you to a fishing island(safe zone).
- There is only one way to get away from the umbra, you will find transport device making a gate to world junction for 30k gold. (i suggest hunting a bit upon start in apprentice dungeon)
- Skillcap is now 135 (making you able to reach lvl 6 with legendary items)
- You may only find some items dropping of the hardest bosses while they can't be dropped by others.
- Added Legendary items which gives 10+ skill points and goes up to 155 in all skills(makes lvl 6 class reachable)
- Made GM Weapons/Armors unbreakable.
- Gm Armor/weapon graphic has become more apparent in the loot.
- Added thunder heavy crossbow in loot.
- Added Color wars event.
- Added Mithril ores and Ancient logs, and can be found while lumberjacking and mining with high skill.
- Added plenty of new bosses, some more challenging then others, and only these can drop legendary items.
- Removed assassins weapons, to promote more balanced pvp and group pvp.
- Made some changes to stat mods, now looking like this: Warriors/Cutpurses/Apprentice 3+, Veterans/Thiefs/Adept 6+. To sum it up, 3,6,9,12,15,18 are the new values for stat mods.
- You will find a PvP Arena inside the town Umbra, accessible by clicking the stone, which will teleport you inside to one of the random locations inside the arena. Upon death, you will be teleported outside with your items.
- You can now fortify orc mask,tribal mask, deer mask and bear
- Blackrock weapons now have a 50% chance to dispel and drain mana on hit instead of the usual 100%
And much much more!
- Difficulty is now shown ingame while using most skills ( this works like an info vault ingame )
- You now get more hides now from carving animals or monsters, equal of 10 times as much or more.
- Resources are now more easily obtained, vendors will now sell a larger quantity.
- Poison damage increased.
- You can no longer poison blackrock weapons.
- Increased damage with poison against monsters by twice the normal amount.
- Thiefs reworked, poison will now deal more damage and be harder to cure while thief is holding the weapon, in other words, spec thiefs deal more poison damage and increases as the thief reaches higher level. Starting at level 2.
- In addition, poisoning bandages will now allow thiefs to heal themselves, functioning as a small direct heal and regen a small amount every few seconds.
- When applying poison you will now be able to see how many charges a weapon carries after poisoning the weapon. In addition hitting something or someone who already is poisoned will not consume a new charge.
- Spec 5 thiefs will apply two charges of poison instead of one when applying poison on a weapon.
- Bard reworked, increased damage against monsters.
- Song of Beckon now summons a fairy that will protect the bard, it does not deal a huge amount of damage but can take a fair amount of damage instead. Harmfull spells casted by the bard will not hit the pet.
- Party function is now more bard and mage friendly, casting harmfull mass spells while in party will not hit party members(exceptions being necro freeze and mass dispel). In addition, heal and hide will only hit yourself and your party members.
- You can now cast from earth/necro book/scrolls while moving, just like the normal spellbook.
- Added function in page menu that will teleport you (if you are stuck) after 60 seconds, moving will cancel the teleport.
- The durability of the item is now also shown on the items name, full durability will be displayed as blue, while at and below 85% durability will be displayed as orange and 30% durability and below is displayed as red.
- Starting zone is now umbra on the map malas. (Rest asured, we are still using the old map)The town is surrounded by walls, making you unable to acces the outside world.
- You will also find a new really cool looking crafter mine(if i'm allowed to say so myself!)
- A unfunctioning boat south of the town will lead you to a fishing island(safe zone).
- There is only one way to get away from the umbra, you will find transport device making a gate to world junction for 30k gold. (i suggest hunting a bit upon start in apprentice dungeon)
- Skillcap is now 135 (making you able to reach lvl 6 with legendary items)
- You may only find some items dropping of the hardest bosses while they can't be dropped by others.
- Added Legendary items which gives 10+ skill points and goes up to 155 in all skills(makes lvl 6 class reachable)
- Made GM Weapons/Armors unbreakable.
- Gm Armor/weapon graphic has become more apparent in the loot.
- Added thunder heavy crossbow in loot.
- Added Color wars event.
- Added Mithril ores and Ancient logs, and can be found while lumberjacking and mining with high skill.
- Added plenty of new bosses, some more challenging then others, and only these can drop legendary items.
- Removed assassins weapons, to promote more balanced pvp and group pvp.
- Made some changes to stat mods, now looking like this: Warriors/Cutpurses/Apprentice 3+, Veterans/Thiefs/Adept 6+. To sum it up, 3,6,9,12,15,18 are the new values for stat mods.
- You will find a PvP Arena inside the town Umbra, accessible by clicking the stone, which will teleport you inside to one of the random locations inside the arena. Upon death, you will be teleported outside with your items.
- You can now fortify orc mask,tribal mask, deer mask and bear
- Blackrock weapons now have a 50% chance to dispel and drain mana on hit instead of the usual 100%
And much much more!