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Post by casanova on Mar 25, 2015 8:03:39 GMT 1
Am I the only person that feels the "Healing" skill for warriors is under-powered?
I have a level 3 warrior, with 135 anatomy and 100 healing, yet I still fail to resurrect others frequently; and when i'm healing myself from 0 - 130, it only gets half-healed. Is this only expected to change when I get to 135 healing and level 4/5?
I'm starting to feel that warriors are not as useful anymore given that poison is also quite hard to cure, i'm starting to think that PP > (a lot) War. Is this on purpose?
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Healing
Mar 25, 2015 12:10:33 GMT 1
Post by ironclad on Mar 25, 2015 12:10:33 GMT 1
With a healing mod item, even +2, I feel that the amount healed is pretty good, even with buffed str. But curing is really bad... If you even start ATTEMPTING to cure some poisons you will have to retreat or die, because you are "already performing another action" for several seconds with 0% chance of curing. The only poisons that really are curable are from monsters that poison on hit and will be reapplied shortly after they are cured anyway. I mean a regular "liche" casting In Nox poison will result in a 135 healing difficulty or even more.
But I would sincerely miss healing if I didn't have it. Maybe a decent poison immunity and some cure pots would help tremendously.
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Kunai
Junior Member
Posts: 59
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Healing
Mar 25, 2015 17:22:34 GMT 1
via mobile
Post by Kunai on Mar 25, 2015 17:22:34 GMT 1
Nor odd that it gets halved when healing from low hp, edpecially with only 100 healing. I suggest you pop a fish heal when low and then bandage and it wont get halved And liche's poison is a spell and gets amplified when hitting a spec warrior just like any other spell. Like you said, use consumables to cure. Not worth wasting healing time. Same goes for thieves, we cabt even cure snd while poisoned our healing is disabled so first we must cure with a pot before we can heal. Then again 135 healing isnt that crazy for a semi-high mob Can imagine a balron being quite mean hitting with lvl 6 poison before the amplificarion for warriors
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Healing
Mar 25, 2015 18:18:01 GMT 1
Post by ironclad on Mar 25, 2015 18:18:01 GMT 1
Yeah, Wyvern strike didn't poison until last update by dreams.. I just pop a fish now, no way you're healing through that As troublesome as poison is for warriors, I'm not seeing it being any less painful for other classes, probably even worse.
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Healing
Mar 25, 2015 19:33:09 GMT 1
Post by casanova on Mar 25, 2015 19:33:09 GMT 1
Nor odd that it gets halved when healing from low hp, edpecially with only 100 healing. I suggest you pop a fish heal when low and then bandage and it wont get halved And liche's poison is a spell and gets amplified when hitting a spec warrior just like any other spell. Like you said, use consumables to cure. Not worth wasting healing time. Same goes for thieves, we cabt even cure snd while poisoned our healing is disabled so first we must cure with a pot before we can heal. Then again 135 healing isnt that crazy for a semi-high mob Can imagine a balron being quite mean hitting with lvl 6 poison before the amplificarion for warriors I think you confuse yourself sometimes. There is no "healing" skill on Thiefs - and there has never been. So why should he be able to heal? Healing is a warrior skill, so he should benefit from this for as much as he can as opposed to the other classes. A warrior should be able to cure through anything. Fish, pots, etc. were made for the OTHER classes that do not have the healing skill. It's a tradeoff you should make when choosing your character. Trying to defend the under-powered healing of warriors by saying a Thief cannot heal is not the right. A Ranger is not supposed to heal using bandages, he has his fish.
A Mage heals with his spells.
A Bard heals with books.
A Thief can heal with pots/fish etc.
But a Warrior is supposed to heal through anything - that is why he has the HEALING skill and the others don't. Again, you are trying to defend that healing on a warrior shouldn't be powerful because a Thief can't heal? lol. Seems like you are just trying to defend your Thief classe instead of understanding the true game flow. Its like saying I should use tactics on my warrior to be efficient on archery just as efficient as a Ranger without tactics. MAKES NO SENSE. Skills are there for a reason, and each classe has their strong-point. Healing is the warrior's strong-point. If you want to heal yourself, make a warrior, not a Thief and then defend his rights to heal. PS> Never seen any ZH server where a Thief could heal himself.
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Healing
Mar 25, 2015 22:26:16 GMT 1
Post by kieeps on Mar 25, 2015 22:26:16 GMT 1
Nor odd that it gets halved when healing from low hp, edpecially with only 100 healing. I suggest you pop a fish heal when low and then bandage and it wont get halved And liche's poison is a spell and gets amplified when hitting a spec warrior just like any other spell. Like you said, use consumables to cure. Not worth wasting healing time. Same goes for thieves, we cabt even cure snd while poisoned our healing is disabled so first we must cure with a pot before we can heal. Then again 135 healing isnt that crazy for a semi-high mob Can imagine a balron being quite mean hitting with lvl 6 poison before the amplificarion for warriors I think you confuse yourself sometimes. There is no "healing" skill on Thiefs - and there has never been. So why should he be able to heal? Healing is a warrior skill, so he should benefit from this for as much as he can as opposed to the other classes. A warrior should be able to cure through anything. Fish, pots, etc. were made for the OTHER classes that do not have the healing skill. It's a tradeoff you should make when choosing your character. Trying to defend the under-powered healing of warriors by saying a Thief cannot heal is not the right. A Ranger is not supposed to heal using bandages, he has his fish.
A Mage heals with his spells.
A Bard heals with books.
A Thief can heal with pots/fish etc.
But a Warrior is supposed to heal through anything - that is why he has the HEALING skill and the others don't. Again, you are trying to defend that healing on a warrior shouldn't be powerful because a Thief can't heal? lol. Seems like you are just trying to defend your Thief classe instead of understanding the true game flow. Its like saying I should use tactics on my warrior to be efficient on archery just as efficient as a Ranger without tactics. MAKES NO SENSE. Skills are there for a reason, and each classe has their strong-point. Healing is the warrior's strong-point. If you want to heal yourself, make a warrior, not a Thief and then defend his rights to heal. PS> Never seen any ZH server where a Thief could heal himself. Features and changes on Zuluhotel Dreams ~~ - In addition, poisoning bandages will now allow thiefs to heal themselves, functioning as a small direct heal and regen a small amount every few seconds. ~~
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Kunai
Junior Member
Posts: 59
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Post by Kunai on Mar 26, 2015 6:48:24 GMT 1
Well people have their own blood, and if you get hurt you can get blood from someone else, unless you are jehova's witness which it seems you are in this case. And healing is a strong point for warriors, if you use it correctly. The spell is called healing, not curing. Every skill has it's strength and weaknesses, why should healing be any different? Every class has 2-3 ways of healing, warriors have 1 extra way, why should that be stronger on all accounts than the other 2 put together? You will have to use every tool available to play effectively, but as long as you refuse to do that, all you your warrior will be good for is whining.
If a warrior can heal through anything, then a warrior using bandages, fish, tamlas, cures cimbined with prots will be completely unkillable. I guess that's what you are after and it will never happen because that would upset the balance of the game
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Kunai
Junior Member
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Post by Kunai on Mar 26, 2015 6:55:38 GMT 1
before razor and uoassist warriors had to rely more on their own healing, but now you can use several heals with the clikc of a button and the game has to be adjusted after that.
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Healing
Mar 30, 2015 19:38:07 GMT 1
Post by casanova on Mar 30, 2015 19:38:07 GMT 1
Following your logic, I should not be having to spar with poisoned animals to train my healing skill then.
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Vex
Full Member
Posts: 176
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Healing
Mar 30, 2015 19:54:05 GMT 1
Post by Vex on Mar 30, 2015 19:54:05 GMT 1
Healing the poison of a monster and healing the poison of a class that relies more than 80% on the damage from poison to be able to kill anything is completely different. Judging by your post, I'm assuming you play a warrior. Do you feel that it would be fair for another class to be able to be able to dodge over 80% of your weapon swings?
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Post by Admin Elthin on Mar 30, 2015 20:06:11 GMT 1
I do not understand this post. 135 healing is not a impossible goal, with out without items. And yes it does change by becoming higher spec warrior and higher skill gain. You do realize that healing has been improved here compared to other servers? For example, if you have 100 healing and you have lost 160 hp, before you would not be able to heal AT ALL, but we've made it so that you are able to heal but only for a small amount. However that means you will be able to heal fully the next time you heal.
In short, healing has never been better.
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Vex
Full Member
Posts: 176
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Healing
Mar 30, 2015 20:08:08 GMT 1
Post by Vex on Mar 30, 2015 20:08:08 GMT 1
Their complaint hasn't been toward healing, but toward the ability to heal spec thief poison, and higher level monster poison. As a counter to that, though, there are two types of consumable that will cure them on a 10 second cooldown(not shared), but they aren't happy with having to rely on other classes to reach their full potential.
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Healing
Mar 30, 2015 20:15:28 GMT 1
Post by Admin Elthin on Mar 30, 2015 20:15:28 GMT 1
I get that Vex, and it's not a valid point because zuluhotel has always been that way, Cure fish and cure pots are very easy to obtain. It is the same with runebooks,boost and many other comparisons that could be made. Ultima online is not a single player game.
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Vex
Full Member
Posts: 176
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Healing
Mar 30, 2015 21:42:16 GMT 1
Post by Vex on Mar 30, 2015 21:42:16 GMT 1
I agree completely. That's the point I've been arguing for a few days now.
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sinstruck
New Member
Awaiting The Server Opening
Posts: 49
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Healing
Mar 31, 2015 16:00:03 GMT 1
Post by sinstruck on Mar 31, 2015 16:00:03 GMT 1
healing is fine get over it ladies
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