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Post by Abu-Azrael on Mar 27, 2015 0:22:38 GMT 1
This has got to be the most ludicrous argument I've ever heard. Pretty much the only bard skill that gains Int is Taste ID. Everything else is Dex. So, should I be required to macro a capped skill just to have a larger resource pool, while all Mage skills work their resource, Int? Musicianship regens Stamina. Meditation regens Mana. Mages don't need a 30gp item to regen their resource. So, if I have to use Mana to cast songs, then I require Mages to use Stamina to cast spells. <---See how ignorant that concept seems? /thread
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Post by casanova on Mar 27, 2015 7:22:38 GMT 1
That's not the point. The point is it's not functioning as it is supposed to. Shouldn't have to work around something that's not working correctly, it should just be corrected. This is the point. Same way as I now, as a warrior have to use fish to cure myself because my warrior lvl 4 healing sucks donkey dick (pardon my french) so bad that it can't even cure some poisons, and half-heals me from 0 - 130. SAME THING. Don't complain now. PLUS, by now you should have all noticed that this is not a "normal" ZH - so stop comparing it to any other. I find it completely hypocritical (and slightly childish) that people defend the modifications of ZHD on one post (CRAP HEALING FOR WARRIORS), and then bash it on another (INT FOR SONGBOOK). This is when you see that people are completely egoistic and biased towards their characters. Let's try to be a bit more imparcial here. Poor effort.
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Vex
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Posts: 176
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Post by Vex on Mar 27, 2015 7:28:50 GMT 1
The skill is healing, not curing. You're not asked to carry a consumable in order to auto attack.. Mages have meditation to regen their attacking resource. Tux' post did an excellent job of pointing in the flaws both in this debate, and in the system itself, so I won't reiterate those here. See the post above.
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Post by casanova on Mar 27, 2015 7:41:24 GMT 1
The skill is healing, not curing. You're not asked to carry a consumable in order to auto attack.. Mages have meditation to regen their attacking resource. Tux' post did an excellent job of pointing in the flaws both in this debate, and in the system itself, so I won't reiterate those here. See the post above. What do you have to say about the fact it has ALWAYS worked like that in every UO POL server from ZH to CR , UL etc.? This is really funny, I want to see what you come up with now...
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Vex
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Posts: 176
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Post by Vex on Mar 27, 2015 7:46:31 GMT 1
Not sure if you're referring to healing being used as a cure, or the original topic of the songbook, so I'll answer both.
Healing as always been used to cure, yes. And it still can, just not against the higher level poisons, such as a spec thief. Thieves were not a combat viable class on previous ZH shards, so neither of us can really say as to how healing would have worked against them, if they were to be combat viable. Being expected to carry cure fish, or potions, isn't unreasonable, in my opinion. Every class carries consumables to reach their full potential.
If you were referring to song books, this is the only shard I've seen where they didn't cast off of stamina. It makes no sense to have a stamina regenerating skill if they are going to use mana to cast. That's like having meditation regen stamina, but expect mages to cast from mana.
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Post by Abu-Azrael on Mar 27, 2015 9:51:46 GMT 1
For the record: with some some testing done by myself and Carnage today, using a weapon poisoned by Vex(which was same spec/poison as Kunai's), the poison required 135 Healing to cure. I'm not sure if that stands true in the hands of a thief...but my understanding was that thieves only got a poison level boost in PvM. However, when hunting...I generally find myself prepared for an encounter with someone wanting to make my life harder...so I try to come prepared...as do many others. I encountered a PP in Ice the other day, where I swiftly took a lvl 6 poisoned weapon to him...he swiftly cure fished and dipped. He lost nothing, I gained nothing. For the sake of saying so, I don't play a thief.
As for the songbook, I don't even really understand why this is up for debate. Bards are a Dex based class. Mages are an Int based class. Like, that really should be simple enough to grasp. Let's just assume I weren't playing a Bard. I do not see the reason or logic behind making a Dex based class use Mana, with no Mana regenerating skills. There would be an absolute uproar if Mages had to use stamina to cast spells, while Meditation only returned mana to them. What use does that have? Sometimes, I think y'all just find shit to bitch about. If you're going to argue that it's not busted, at least have a strong AND valid reason, as to why my Dex based class, that only has one Int gaining skill, should be using mana to PLAY a song. Which is what it's supposed to be...playing a song...not casting a spell. Bard songs are based on Musicianship, as mage spells are based off....wait for it...Magery.
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Post by ironclad on Mar 27, 2015 13:16:35 GMT 1
For the record: with some some testing done by myself and Carnage today, using a weapon poisoned by Vex(which was same spec/poison as Kunai's), the poison required 135 Healing to cure. I'm not sure if that stands true in the hands of a thief...but my understanding was that thieves only got a poison level boost in PvM. - Thiefs reworked, poison will now deal more damage and be harder to cure while thief is holding the weapon, in other words, spec thiefs deal more poison damage and increases as the thief reaches higher level. Starting at level 2. Pretty sure this applies to pvp as well, so if 135 was required when a non-thief wielded the weapon, it would be higher if a spec 2+ thief did.
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Post by Admin Elthin on Mar 29, 2015 11:59:45 GMT 1
Unlike before you are able to "meditate" with musicianship gaining mana that way.
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Post by Abu-Azrael on Mar 29, 2015 13:39:25 GMT 1
Yep. Time to leave the Bard behind. Makes no sense that a dex class, that has one int gaining skill, should have to use Int. Well played, wasted a client on this char. Might want to consider just changing the Bard's class name to "Pseudo-Mage" and start allowing all skills to work Int, like Mages...because currently the only sure fire way to work Int is Taste Id. /golfclap
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