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Post by Dev Dreams on Mar 29, 2015 11:14:59 GMT 1
Hi guys.
There was time for another update, sorry for the weird time.
You should now be able to drydock boats that have corpses on them, use this feature on your own risk! Song of water has had a damage fix. Song of haste now boosts int instead of dex. .guards will no longer kill tamed animals/monsters if they are not grey/red, they will be guardable if the owner is logged out but wont turn the owner criminal. Nujelm now got a smaller guard zone. Fields can no longer be placed in multis ( houses and boats ). Old and new magic Shepherd crooks will now work with herding. And alot of other small bug fixes.
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Post by Abu-Azrael on Mar 29, 2015 13:36:26 GMT 1
"Song of haste now boosts int instead of dex." This is a joke, right? Like...what sense does this make. Since when did haste have anything to do with mental fortitude?
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Post by Abu-Azrael on Mar 29, 2015 15:54:35 GMT 1
When is the fix for Blacksmithy coming? Still having an issue with GM BS items taking me over 140.6 when I'm using a Master Hammer. Master BS Hammer goes on first, then the GM Earrings and Hat. I gain 3 skill off the earrings, and nothing off the hat. Capping, still, at 140.6.
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Post by ironclad on Mar 29, 2015 16:14:53 GMT 1
When is the fix for Blacksmithy coming? Still having an issue with GM BS items taking me over 140.6 when I'm using a Master Hammer. Master BS Hammer goes on first, then the GM Earrings and Hat. I gain 3 skill off the earrings, and nothing off the hat. Capping, still, at 140.6. I assumed this was the same for all skills, that the equipped weapon is always counted "first", is it only BS?
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grndz
New Member
Posts: 37
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Post by grndz on Mar 30, 2015 9:47:51 GMT 1
Nice work!!!
but, we got no Clay yet??
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