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Post by Dev Dreams on Mar 22, 2015 19:05:53 GMT 1
Hi guys!
Here is some updates for you, hope you enjoy.
Fixed bugs: Necro spells wouldn't poison the targets correctly. Poison and Paralyze field now work. Fixed a bug with spawnpoints. Identifying a poisoned weapon should now name and show the correct level of the poison. Identifying weapons with cast effects will now show circle and chance of effect. If you forgot what the rates or lvl the weapons/armors have, use arms lore on them to find out again. The 1vs1 Arena should now work. Harm should no longer crash people. Regions with guards should now properly show a message that guards are active at that zone, type .guards to make sure and page if you find an area that still doesn't show this message correctly. Placing secure chests in houses should no longer place them under the house. You should now be able to use magical shepherd crooks to herd. It's no longer possible to place boats in umbra. Monsters should no longer aggro each others while not provoked or engaged by a tamed monster. Report if this is still happening, if you exploit this without reporting you will be jailed and items gained will be destroyed. Removed Small wooden houses from vendors, page if you want yours replaced.
Added more staff commands to help staff out even more in their work.
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Post by rymistri on Mar 23, 2015 13:45:06 GMT 1
"Monsters should no longer aggro each others while not provoked or engaged by a tamed monster. Report if this is still happening, if you exploit this without reporting you will be jailed and items gained will be destroyed."
Do this include luring monsters and bosses close to one another and then attacking until one casts an AOE spell causing them to fight each other?
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Post by archaxe on Mar 23, 2015 13:56:12 GMT 1
Do this include luring monsters and bosses close to one another and then attacking until one casts an AOE spell causing them to fight each other? I would like to think so.
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Post by rymistri on Mar 23, 2015 14:13:57 GMT 1
Do this include luring monsters and bosses close to one another and then attacking until one casts an AOE spell causing them to fight each other? I would like to think so. I reported to Dreams yesterday morning in game but it would seem that people (kabum and tuly for sure) are doing this and seem to have it timed. This is one unfortunate problem with placing multiple rez gates in dungeons and allowing recalling out of dungeons. My guess is that these are just ghost chars. Give them a rune book and park them in a dungeon. Loot, recall, and comeback. My favorite part is that I was there with a friend trying to kill bosses legit. Once we died, the ghost char would rez, attack whatever mob was around so it would kill them and then kill us trying to loot our bodies.
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Post by shotgun on Mar 23, 2015 14:25:37 GMT 1
There is a bug where the npcs get frozen. When you say "sell all", the NPC will stay frozen until you select something. If you don't select, no one can use this command until you do.
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